​Protecting User Privacy in Virtual Reality
This project proposes multiple privacy preserving techniques to protect users and user data in virtual reality. We investigate both personal space and methods to preserve user privacy of recorded VR motion data to protect against re-identification attacks if a user's data is obtained my a malicous entity.
Funding source(s):
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Meta Unrestricted Research Gift (2022-2023)
Publications
Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience
“Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience”, Wilson, Ethan and Ibragimov, Azim and Proulx, Michael and Tetali, Sai Deep and Butler, Kevin and Jain, Eakta. IEEE Transactions on Visualization and Computer Graphics (2024).
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Bibtex entry
@ARTICLE{10464194,
author={Wilson, Ethan and Ibragimov, Azim and Proulx, Michael J. and Tetali, Sai Deep and Butler, Kevin and Jain, Eakta},
journal={IEEE Transactions on Visualization and Computer Graphics},
title={Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience},
year={2024},
volume={30},
number={5},
pages={2257-2268},
}
Give Me Some Room Please! Personal Space Bubbles for Safety and Performance
LaRubbio, Karina and Wilson, Ethan and Koppal, Sanjeev and Joerg, Sophie and Jain, Eakta. Give Me Some Room Please! Personal Space Bubbles for Safety and Performance. IEEE Virtual Reality and 3D User Interfaces (VR). (2023)
Resources:
@inproceedings{larubbio_personalspace_2023,
author={LaRubbio, Karina and Wilson, Ethan and Koppal, Sanjeev and Joerg, Sophie and Jain, Eakta},
booktitle={2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)},
title={Give Me Some Room Please! Personal Space Bubbles for Safety and Performance},
year={2023}
}